Job description
Overview:
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote. Responsibilities:
ZeniMax Online Studios is looking for a Content Designer that will work with the content, world building, animation, audio, and gameplay teams to provide fun and well-conceived stories/locations for players to experience. This position will work on creating content in specific environments to create a fun and exciting game experience for the Elder Scrolls Online RPG.
The preferred location for this role is Hunt Valley, MD, Austin, TX, or Madison, WI. Will consider remote.
- Learn to work in our proprietary toolset and become proficient as soon as reasonably possible
- Attend and absorb content training activities as available
- Work with other team members to support the design of content throughout a release
- Pitch, share, and comment on content design ideas within the team space
- Design and script innovative quests/gameplay for ESO, with a focus on storytelling and pacing
- Pitch and collaborate on innovations to ESO’s content and storytelling with other team members, with an eye toward continual improvement in the game and content
- Collaborate with other teams and departments (Encounter, Fiction, Animation, FX, etc.) to develop content and new assets for the game
- Execute other game designs and design revisions when necessary
- Implement revisions based on feedback and bugs
- Minimum of two years of professional experience in content design, preferably in the MMO or multiplayer space
- Experience designing, building, and populating game levels
- Strong sense of the 3D game space and game flow
- Excellent communication and documentation skills
- Strong organizational skills, the ability to multi-task, and a keen attention to detail
- Experience working with multi-disciplinary teams and an understanding of content creation pipelines and tools
- Demonstrates high standards of excellence in work
- Experience playing MMOs
- Scripting or programming interactivity
- Non-content game design experience (level design, encounter design, fiction writing, etc.)
- Work on non-MMO or multiplayer games
- Work on non-computer games (tabletop RPGs, card games, board games, etc.)
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